Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
JAYME
KALPIN

RESPONSIBILITIES
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Led a team of artists through design and implementation of 2D art and UI gameplay elements;
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Created design documentation, pitch presentations, visual mockups, and task briefs;
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Ran playtest studies to evaluate visual direction and UI functionality.
'TIL UNDEATH DO US PART:
GAME DESIGNER & ART LEAD
'Til Undeath Do Us Part is a 3rd person cooperative 3D puzzle-platformer. Hope and Stitches are a cute zombie couple on the run with only one pair of arms and one pair of legs to work with. Help them pass their limbs back and forth in order to solve wacky puzzles and escape each level together.


DEVELOPMENT DIARY
The vision for TUDUP's art direction was soft, yet Halloween-inspired.



Environmental designs (such as the level pictured below) were inspired by a variety of bright, colourful 3D games.


I frequently used mockups to better communicate key feedback, and help team members visualize how art assets were meant to behave in 2D and 3D environments.


