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NEW WORLD: AETERNUM

Created personality profiles of core player types, with detailed analysis on how first time user experience could more effectively meet their individual needs.

Supported the transition from PC to console by providing feedback on new cinematics, dialogue systems and world design features.

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KING OF MEAT

Evaluated the effectiveness of player interactions, social features, and matchmaking in fostering cooperative and competitive behaviours.

Developed long-term metrics for balancing combat finishers (Glory Moves) based on usability, viability, and fun.

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MARCH OF GIANTS

Provided feedback on the appeal and mechanical readability of character and environmental models, artwork, and animations.

Analyzed systems for community-building, player interaction, and social accountability.

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TOMB RAIDER (Unannounced)

Developed video and written documentation on the evolution of Lara Croft, her mechanical kit, and the overall Tomb Raider IP in order to provide direction on how to update series hallmark mechanics, and more effectively deliver on IP fantasy.

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007 FIRST LIGHT 

Reviewed levels to gauge the effectiveness of environmental clues and storytelling, and the impact of player choices on overall quest flow.

Reported on the quality of IO Interactive's implementation of the James Bond IP through NPC characterization, cinematics, and environmental design.

OTHER TITLES

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