Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Game, Narrative, and UI Design
'Til Undeath Do Us Part
'Til Undeath Do Us Part
ROLE: Game Designer, Art Director
ENGINE: Unreal 4
DEV TIME: Approx. 7 months
RESPONSIBILITIES:
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Created design documentation, pitch presentations and task briefs
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Led team of artists through design and implementation of 2D art, UI/UX, and character design
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Created playtest studies to evaluate level navigation, visual direction, and functionality of limb toss mechanics
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Designed gameplay and cinematics for tutorial level
'Til Undeath Do Us Part is a 3rd person cooperative 3D puzzle-platformer. It stars Hope and Stitches, an adorable zombie couple on the run from the mad scientist who created them. Their only problem? These lovers only have one pair of arms and one pair of legs to work with. Help Hope and Stitches pass their limbs back and forth in order to solve wacky puzzles and escape each level together.
Development Diary






