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MNEMONIC

ROLE: Narrative Lead
ENGINE: Unreal 4

Itch.io Demo

  • ​Created Narrative Bible outlining chapter overviews, character profiles, world lore, and in-universe terminology.
     

  • Managed ticketing for narrative tasks.
     

  • Sourced, recorded, and edited music, SFX and character V.O.
     

  • Worked with design team to implement dialogue systems, triggers, and cinematics.

MNEMONIC is a first person roguelite with fast-paced parkour gameplay. Play as a Mind Diver, a detective tasked with reaching into the minds of clients to obtain valuable information. Navigate perilous terrain and confront powerful Guardians using a variety of agile movement and combat mechanics.

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When planning dialogue, it was important to account for all possible player actions. I wanted to reward players who deeply engaged with the demo by adding new content on repeat playthroughs.

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MNEMONIC prioritizes speed and movement. I played through stages many times to make sure the length and placement of V.O. flowed naturally with gameplay. The player should never feel forced to stop and listen.

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