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Magibug

ROLE: Game Designer, Graphic Designer
ENGINE: Tabletop Simulator

DEV TIME: Approx. 7 months

RESPONSIBILITIES:

  • Conceptualized, pitched, and facilitated pre-production

  • Documented game rules and defined core gameplay pillars

  • Created, tested, and refined card effects and game mechanics

  • Ensured coordination of Game Design and Art Teams

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Development Diary

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The most vital part of developing Magibug is playtesting. We started as early as possible by building a rough game board first in MIRO, and then in Tabletop Simulator.

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