Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Sleepy Sheep
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
An imaginative visual representation of a fluffy toy sheep. The illustration was designed to look appealing from all sides of rectangular packaging.
Game, Narrative, and UI Design
Magibug
ROLE: Game Designer, Graphic Designer
ENGINE: Tabletop Simulator
DEV TIME: Approx. 7 months
RESPONSIBILITIES:
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Conceptualized, pitched, and facilitated pre-production
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Documented game rules and defined core gameplay pillars
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Created, tested, and refined card effects and game mechanics
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Ensured coordination of Game Design and Art Teams





Development Diary


The most vital part of developing Magibug is playtesting. We started as early as possible by building a rough game board first in MIRO, and then in Tabletop Simulator.

