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TOMB RAIDER CATALYST
& LEGACY OF ATLANTIS

 

Refined Lara Croft's visual design and 3Cs in order to better align with previous titles and more effectively deliver on player fantasy.

 

Evaluated narrative design, including cinematics, character interactions, environmental storytelling and IP documentation.

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007 FIRST LIGHT 
 

Reviewed levels to gauge effectiveness of environmental cues, storytelling, and impact of player choice on quest flow.

Evaluated implementation of the James Bond IP through NPC characterization, cinematics, and environmental design.

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MARCH OF GIANTS

Proposed refinements for character and environmental models, artwork, and animations in order to improve mechanical readability and visual appeal.

Developed systems for community-building, player interaction, and social accountability.

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NEW WORLD: AETERNUM
 

Created personality profiles for core player types, with documentation on how the first time user experience could more effectively meet their specific needs.

 

Supported the development of new cinematics, dialogue systems, and world features for New World’s console port.

OTHER TITLES

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